A BATTLE OF MAGIC & CUNNING
Summon your army. Conceal your illusions.Be the last wizard standing.
2–8 wizards · Turn-based battles · Solo & online
PRIVATE ARENA
Share this room with your friends. Empty slots become AI opponents when the host starts.
THE APPRENTICE'S GUIDE
Combat: combat plus a 0–9 roll must beat defence plus another roll. There are no health points. Engagement stops travel but allows an adjacent attack. Shadow Wood attacks without moving. After moving or attacking, ranged units can fire once: press Finish movement & aim to stop early.
Undead: only undead, magic weapons and magic attack spells can harm them. Ineffective ordinary attacks spend no movement or shot.
Mounts: move a wizard onto its mount or shelter. On later turns choose Dismount before moving. Any wizard can enter Magic Wood. Its spell gift consumes the tree. Fire and blob spread between casting and movement.
Sound effects include the original rising turn-change cue. Actions play in sequence, with a pause between players and a full wizard-death sequence before play resumes. Mute sounds in Settings; Reduced motion uses a fade for wizard deaths. Both graphics modes share rules.
Full rules, original quirks and fidelity notes →
Illustrated creatures and animated effects →
All 60 spells and original animated sprites →
Share the invitation before starting. Empty seats become AI. Resume reconnects this browser; disconnected seats use AI after 90 seconds while others remain online.